RealtimeVFX Wiki

Keywords: Soulercoaster, Splinemesh, Curvesweep, Zoomie, Geostrip, Swipe, Swoosh.

A mesh consisting of quads (or other shape) extruded along a curve. The UVs are then laid out in a way that if you scroll a texture along the mesh it looks like the texture is following the path of the mesh.

Image by Russel Bakewell from his tutorial: VFX Basics - Mesh Soulercoasters which can be found below.

A nice tutorial for creating curvemeshes by Russell Bakewell can be found here:

The same topic is covered in Houdini by Andreas Glad here:


Houdini for Games

And by Yoeri -Luos_83- Vleer here:


UE4 Israeli meetup stream - Mobile VFX & Optimization