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Keywords: Soulercoaster, Splinemesh, Curvesweep, Zoomie, Geostrip, Swipe, Swoosh.

A mesh consisting of quads (or other shape) extruded along a curve. The UVs are then laid out in a way that if you scroll a texture along the mesh it looks like the texture is following the path of the mesh.

Image by Russel Bakewell from his tutorial: VFX Basics - Mesh Soulercoasters which can be found below.

A nice tutorial for creating curvemeshes by Russell Bakewell can be found here:

https://realtimevfx.com/t/vfx-basics-mesh-soulercoasters/1987

The same topic is covered in Houdini by Andreas Glad here:

Houdini_for_Games

Houdini for Games

And by Yoeri -Luos_83- Vleer here:

UE4_Israeli_meetup_stream_-_Mobile_VFX_&_Optimization

UE4 Israeli meetup stream - Mobile VFX & Optimization

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