Presentations

The Big List of Presentations

GDC
The Rise of Realtime

Rapid Talks 2017

Like a mace to the face: Leaving the Battlefield to go it alone

How to go from good to great

Artistic Principles of VFX

[https://www.gdcvault.com/play/1025301/Visual-Effects-Bootcamp-Zip-Thwack Zip! Thwack! Ping! Animation principles of VFX]

The thinking process of beautiful design

The Elementary Particles

Pathways to RTVFX

How VR is Going to Break All the Rules in VFX

Autonomy in Real-Time Effects: Artist Driven Tools and Techniques for Large Scale Production

The Visual Effects Technology of Destiny

Real-Time VFX: A Visual Language Spectrum

Art Directing VFX for Stylized Games

The VFX of Diablo

Bringing Home the Bacon- Developing the VFX of "Spec Ops: The Line" as Thin Slices

Rock Show VFX - The Effects That Bring Brutal Legend to Life

Surface Tension: Liquid Effects in The Last of Us

Moving the Heavens: An Artistic and Technical Look at the Skies of The Last of Us

The Tricks Up Our Sleeves: A Walkthrough of the Latest Techniques Behind FX of Uncharted 3: Drake's Deception

Creating the Flood Effects in Uncharted 3

Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2

Rendering Wounds in Left 4 Dead 2

Frostbite GPU Emitter Graph System

Applying AAA Techniques on Mobile Games: Understanding Flow Maps and Its Applications

Technical Art Techniques of Naughty Dog: Vertex Shaders and Beyond

Uncharted 4's Technical Art Culture

The Visual Effects of inFAMOUS: Second Son

Bleeding-Edge Effects on Mobile

Creating the Art of ABZU

Siggraph
Water Flow in Portal 2

Chasing film in 5ms

Mortal Kombat 11: A Bloody Production Talk

GPU Driven Effects of The Last of Us Part II

The Technical Art of The Last of Us Part II

Other
The production and visual effects of Killzone Shadow Fall

FX Adventures in Uncharted 4: A Thieves End

Volume to mesh workflows used in Battlefield 1

Houdini booth presentation Mafia 3

CitizenCon 2948 - Panel: Crafting Space

Sea of Thieves: Tech Art and Shader Development

Technical art of Sea of Thieves

GAT #65: Stylized VFX in Rime

Community Transmission: Visual Effects in Battlefront

Unite Europe 2017 - The Real-time VFX of Spellsouls

Blowing S#!t Up the Bungie Way (Halo 3 VFX)

Making Stylized VFX with Flash (Brawl Stars)

Realtime VFX for Games (Gears Of War)