Glossary

A Glossary of terms that's beneficial to know as a Realtime VFX Artist.

0-9
3d Studio Max

A
Abs

Acceleration

AD

Additive

Aliasing

Alignment

Alpha

Ambient VFX

Ambient Occlusion

Animation

Anti-Aliasing

Artifact

Atan

Atmospherics

Attractor

Axis

B
Backface

Baking

Benticle

Bezier

Bit Depth

Blackbody

Blender

Blending

Bloom

Blur

Bokeh

Bool

Bug

Build

C
Cameraspace

Camera Offset

Camprox

Cascade

Caustics

Centroid

Channel packing

Child

Clamp

Clipping

Color space

Color Temperature

Compression

Concept

Confluence

Cos

CPU

Cross

Crunch

Culling

Curvature

Curve

Curvemesh

D
Day 1

DCC

Decal

Delay

Depth of Field

Depthfade

Displacement

Distance

Distancefade

Distortion

Dithering

DOT

Doublesided

Draw Call

E
Edge detection

Emissive

Emitter

Engine

Erosion

Expert

Exposure

EXR

Eye adaption

F
Farm

Fillrate

Flare

Flipbook

Float

Flowmap

Fluids

Fog

Force

FOV

FPS

Frac

Frustum

Function

G
Gamma

Gate

GIMP

Gobo

Gold

GPU

Grading

Gravity

Grayboxing

H
Hansoft

HEngine

HD

HDR

HLSL

HDA

Houdini

I
IBL

IES

Impact

Instance

Integer

Intermediate

Iteration

J
Jira

Jpeg

Junior

K
Keyframe

Kitbashing

Krita

L
Lead

Lerp

Lifetime

Lightprobe

Linear Algebra

Linger

Liquids

Localspace

LOD

Loop

Luminance

LUT

M
Mask

Mathimation

Maya

Mesh Particle

Mesh Sleeve

Moire

Morphtarget

Motion blur

Motionvector blend

Ms

N
Naming Convention

NAN

NDA

Niagara

Node

Nodebased

Noise

Normal

Normalize

NURBS

O
O-flow

Occlusion

Optimization

Orbis

Overdraw

P
P4V

Parallax

Parameter

Parent

Particle

Particlesystem

Partikel

Patch

PBR

Performance

Photoshop

Pipeline

Pivot

Pix

Platform

PNG

Point

Pointcloud

Polar coordinates

Polygon

POM

PostFX

Pre-Production

Prefab

Premultiply

Prerendered

Preroll

Prio

Procedural

Production

Profiling

Projectile

Projection

PSD

Pyro

Python

Q
QA

QC

Quality

R
Raymarching

Raytracing

Realtime

Render Target

Render pass

Rendering

Resolution

RGBA

Roughness

Rubberducking

S
Saturate

Saturation

Screenspace

Script

Seam

Seed

Senior

Shader

Sharepoint

Shipping

Simulation

Sin

Singleplayer

Skydome

Slate

Slack

Spawn

Snapping

Soft Launch

Sorting

Specular

Sprite

Standup

Style

Substance

Subsurface

Sustain

Stadia

Streaming

Swizzle

T
TA

TAA

Tangent

Teams

Texel

Texture

TGA

Threshold map

TIFF

Tiling

Timing

Trail

Translucent

Trimmesh

U
UI

Unity

Unreal

UV distortion

UVs

V
Variable

VAT

Vector

Vectorfield

Velocity

Vertex

Vertex Color

Vertex Shader

VEX

VFX

Volume

Voxel

VR

W
Worldspace

X
Xbone

Y
Y-Up

Z
Z-Depth

Z-Fighting

Z-Up