UV distortion

Keywords: Notes :

Remember to change your texture's range from 0 to 1 -> -1 to 1 for better distortion. (Using a constantbias or simply doing (Texture - 0.5) * 2)

Similar effect can be achieved by

- Adding a -1 to 1 channel packed noise texture (UV + RG = Distorted UV) to the UVs

- Tweaking the UVs in a DCC to be distorted, saving the use of the texture sample but limiting flexibility

- Tweaking the verts of the mesh, either in a DCC or by using vertex offset.