RealtimeVFX Wiki



Welcome to the Wiki
Welcome to the Realtime (V)FX wiki. This Wiki aims to eventually be the hub for all realtime vfx knowledge.

If you are just starting out, or are looking for a curated list of tutorials: Tutorials

If you are looking for presentations about RTVFX but can't remember what conference it was at? Presentations

If you are just trying to learn the language of RTVFX, check out the Glossary

One thing that needs to be clarified before you move on is the naming of this database. Realtime VFX stands for Realtime Visual Special Effects. The unfortunate issue with this, is that it nowadays have multiple meanings. The version of the term this database refers to comes from videogame development where VFX was used to differentiate it from SFX which means Sound Special Effects. In recent years, film VFX have started adopting realtime workflows. In film, VFX is an umbrella for all the computer generated trickery used whereas in games, it refers to the particles, special shaders and other concepts that film would refer to as simply FX.

So, to make it clearer what this wiki is about, it should probably be renamed as Realtime FX Wiki, but that's a topic for another day.

This is a big project and it'll be done in stages.


 * Stage 1: Gather terms and establish Wiki: Completed.
 * Stage 2: Add basic description to all terms in Glossary: In Progress
 * Stage 3: Build Learning Resources section: In Progress.
 * Stage 4: Write full articles for all terms in Glossary: Not started.

Can't find what you are looking for?
To discuss Realtime VFX, head over to the forum: https://www.realtimevfx.com or the discord server https://discord.gg/5SpYrmp

There is also a newly born subreddit you can visit: https://www.reddit.com/r/realtimevfx

For now this wiki is being created and maintained by Partikel and if you want to support this effort you can join his Patreon here: https://www.patreon.com/partikel

Latest activity


 Photos and videos



Glossary

Tutorials

Presentations 